> For the complete documentation index, see [llms.txt](https://degen-games-2.gitbook.io/degen-games-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://degen-games-2.gitbook.io/degen-games-docs/the-arcade/trophy-room.md).

# Trophy Room

Fill the curve. Burn the LP. Join the legends.

**The wall of fame.** Every coin that beats its bonding curve and graduates to Uniswap gets hung in the Trophy Room forever.

## Getting in

There's one way in: **complete the bonding curve**. Fill it to 100%, and the coin graduates to Uniswap with its LP deposited and burned. That's it. No application, no fee.

## Room stats

| Stat                 | Meaning                                                  |
| -------------------- | -------------------------------------------------------- |
| **Graduated**        | How many coins have made it                              |
| **LP burned**        | The total dollar value of liquidity burned at graduation |
| **Fastest run**      | The quickest time from launch to graduation              |
| **Combined peak MC** | The peak market caps of every graduate, added up         |

## The wall

Graduates are sorted by **market cap**. The #1 spot is the **Top Graduate: Market Cap Champion**. Each trophy shows:

* **Curve cleared in:** how long the coin took to go from launch to graduation
* **Peak MC:** its highest market cap
* **Holders**
* **LP burned**

{% hint style="info" %}
A trophy means the curve sold out. It isn't a quality stamp, and it doesn't predict what the coin does next.
{% endhint %}


---

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