> For the complete documentation index, see [llms.txt](https://degen-games-2.gitbook.io/degen-games-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://degen-games-2.gitbook.io/degen-games-docs/usdmanyu/buyback-and-burn.md).

# Buyback & Burn

Platform revenue from every chain is bridged automatically, used to buy $MANYU, and burned. Every trade in the arcade feeds the burn.

**Every trade feeds the burn.** Degen Games uses its platform revenue to buy **$MANYU** on the market and burn it. It doesn't matter which chain the revenue was earned on.

## The flow

{% stepper %}
{% step %}

### Trades pay the trading fee

Every trade on every coin pays a **1% trading fee**, on the bonding curve and after graduation. The creator earns 0.7% and the platform keeps **0.3%** of all volume in the arcade.
{% endstep %}

{% step %}

### Revenue is collected on each chain

The platform's share is collected on the chain where the trade happened: Robinhood Chain today, then BNB Chain, Ethereum, Base and more.
{% endstep %}

{% step %}

### It's bridged automatically

Revenue from every chain is bridged automatically. There's no manual step, and no chain is left out.
{% endstep %}

{% step %}

### $MANYU is bought and burned

The revenue buys $MANYU on the open market, and the $MANYU is sent to the burn address:

`0x000000000000000000000000000000000000dEaD`
{% endstep %}
{% endstepper %}

## By the numbers

| Arcade volume | Trading fees (1%) | Platform share, used for the $MANYU buyback (0.3%) |
| ------------: | ----------------: | -------------------------------------------------: |
|       100 ETH |             1 ETH |                                            0.3 ETH |
|     1,000 ETH |            10 ETH |                                              3 ETH |
|    10,000 ETH |           100 ETH |                                             30 ETH |

The same applies to coins that raise in USDG or tokenized stocks. The platform's share is collected in whatever asset the coin trades in.

## Deflationary by design

$MANYU has a fixed supply of 1 quadrillion and no mint function. Every burn permanently removes tokens from circulation, so the more the arcade is played, on any chain, the smaller the circulating supply of $MANYU gets.

## Verify it

* **Burns:** every burn is a $MANYU transfer to `0x…dEaD` on Ethereum. Check the burn address's MANYU balance on [Etherscan](https://etherscan.io/token/0x95AF4aF910c28E8EcE4512BFE46F1F33687424ce?a=0x000000000000000000000000000000000000dEaD).
* **Revenue:** the platform's fee recipient on each chain is public. Read it with `getLaunchFeePolicy(token).protocolFeeRecipient` on the launch factory. See [Contracts](/degen-games-docs/developers/contracts.md).
* **The split:** the platform's 0.3% (30% of the 1% trading fee) is stored on-chain for every coin. Read it with `getLaunchFeePolicy(token)` on the launch factory.

{% hint style="warning" %}
Burning reduces supply. It doesn't guarantee any price for $MANYU, and nothing here is financial advice.
{% endhint %}


---

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