> For the complete documentation index, see [llms.txt](https://degen-games-2.gitbook.io/degen-games-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://degen-games-2.gitbook.io/degen-games-docs/readme.md).

# Welcome to Degen Games

The token launch arcade. Launch in 30 seconds, climb the curve, graduate to the DEX. Every coin starts at Level 1.

## Every coin starts at Level 1.

Degen Games is a cross-chain token launchpad built like an arcade. Anyone can launch a token in about 30 seconds, whether it's a meme, a community coin or a new project, and it trades on a bonding curve from the moment it goes live. It's a fair launch: no presale, no team allocation, no code.

Fill the curve and the coin **graduates** into a Uniswap pool. The liquidity is **burned**, not locked, so nobody can pull it. That includes the creator and Degen Games.

The arcade opens on **Robinhood Chain**. **BNB Chain, Ethereum, Base** and more EVM chains come next. On every chain, the platform's share of trading fees is bridged automatically and used to **buy back and burn the launchpad-supported token**.

**Powered by Chainlink × Manyu.**

{% hint style="success" %}
**Launch app:** [degen.vip](https://degen.vip) · **X:** [@DegenGamesVIP](https://x.com/DegenGamesVIP)
{% endhint %}

## Press start

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>INSERT COIN</strong></td><td>Launch your coin in 30 seconds. Name, ticker, image, go.</td><td><a href="/degen-games-docs/player-1-press-start/insert-coin.md">Insert Coin: Launch a Coin</a></td></tr><tr><td><strong>TRADE NOW</strong></td><td>Buy and sell on the curve, then on Uniswap after graduation.</td><td><a href="/degen-games-docs/player-1-press-start/trade-a-coin.md">Trade a Coin</a></td></tr><tr><td><strong>HOW THE GAME WORKS</strong></td><td>Bonding curve, graduation, burned liquidity, fees.</td><td><a href="/degen-games-docs/how-the-game-works/lifecycle.md">The Lifecycle</a></td></tr><tr><td><strong>BUYBACK &#x26; BURN</strong></td><td>Where the platform's revenue goes, on every chain.</td><td><a href="/degen-games-docs/usdmanyu/buyback-and-burn.md">Buyback &amp; Burn</a></td></tr></tbody></table>

## The game at a glance

|                             |                                                                                      |
| --------------------------- | ------------------------------------------------------------------------------------ |
| **Supply per coin**         | 1,000,000,000. Fixed forever. No mint function.                                      |
| **Launch cost**             | 0.0005 ETH launch fee, plus gas                                                      |
| **Pricing**                 | Bonding curve. Every buy pushes the price up.                                        |
| **Graduation**              | Automatic once the curve raises its target: 4.2 ETH for ETH launches                 |
| **After graduation**        | Uniswap v4 pool with the LP position burned                                          |
| **Deflationary graduation** | About 8% of supply is burned the moment a coin graduates                             |
| **Trading fee**             | 1% per trade: **0.3% platform, 0.7% creator**. The same before and after graduation. |
| **Creator tax**             | Optional, 0–10%, fixed at launch                                                     |
| **Anti-snipe**              | Buys in the first 3 seconds pay a snipe tax of up to 99%                             |
| **Raise in**                | ETH, USDG, or any of 43 tokenized stocks on Robinhood Chain                          |
| **Holder rewards**          | Optional: creators can route their fees to their holders                             |
| **Ownerless coins**         | Every coin's owner is the null address `0x000…000` from the moment it's deployed     |
| **Platform revenue**        | Buys back and burns the launchpad-supported token, whichever chain it was earned on  |

## What makes it different

* **Liquidity burned, not locked.** At graduation the LP position goes to the burn address. No unlock date, no admin key, no withdraw function.
* **Deflationary from day one.** Every coin burns about 8% of its supply when it graduates.
* **No owner, ever.** Every coin's contract defines its owner as the null address. There's no admin key to abuse and nothing to renounce.
* **One arcade, many chains.** The same contracts and the same rules on every chain. Robinhood first, then BNB Chain, Ethereum, Base and other EVM chains.
* **Every trade feeds the burn.** The platform's share of fees on every chain is bridged automatically, used to buy **$MANYU**, and burned.
* **Pay your holders.** One switch sends a coin's creator fees to a rewards vault that pays holders pro rata.
* **Verified by default.** Every coin's contract is source-verified on the block explorer automatically.
* **Readable on-chain.** Fees, thresholds, splits and snipe windows can all be read straight from the contracts. See [Contracts](/degen-games-docs/developers/contracts.md).

{% hint style="warning" %}
Newly launched tokens are extremely volatile and can go to zero. Nothing in these docs is financial advice. Read the [Risk Disclosures](/degen-games-docs/safety/risk-disclosures.md) before you play.
{% endhint %}


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